Lots of cooperative shooters have entered the fray over the previous couple of years, and some of the intriguing ones on the horizon is Nexon’s The First Descendant. Developed by the interior Magnum Studio at Nexon Games, it is a sci-fi shooter the place gamers’ superpowered characters, known as “Descendants,” defend humanity from an invading power. Along the best way, they’ll tackle hordes of enemies and big bosses as they shoot and loot. Intrigued by this daring new franchise in one among gaming’s hottest subgenres, we spoke to Lee Beom-jun, Producer and Head of Magnum Studio to study extra in regards to the imaginative and prescient behind The First Descendant forward of its Steam beta subsequent month.
During the interview, Lee Beom-jun discusses how this new cooperative shooter IP is making an attempt to face out, what Nexon needs to study from the upcoming Steam beta, and why the group made the soar from Unreal Engine 4 to Unreal Engine 5. We additionally acquired the primary particulars on how character customization works in addition to what gamers can anticipate from The First Descendant’s evolving narrative and monetization as a free-to-play title.
Digital Trends: The cooperative shooter style has seen an ideal resurgence lately. What made this style interesting for Nexon, and the way do you intend on making The First Descendant stand proud of different video games within the style?
Lee Beom-jun: As you mentioned, the co-op shooter style has been lately drawing consideration once more. And I feel it’s nonetheless a rising style. We centered on the co-op shooter style as we needed to create an Online recreation that’s beloved worldwide. I want to spotlight the 2 factors that differentiate The First Descendant from different video games of the identical style.
The first is our service philosophy. Our objective is to create a recreation that can be beloved and loved by gamers for a very long time. We aspire to supply steady updates and fulfill our gamers with secure Online providers. The second level is expounded to the sport itself. The First Descendant has various, enticing characters that battle with their distinctive ability units and quite a lot of weapons. Based on this fight mechanism, we offer large boss battles the place gamers should defeat the bosses by way of co-op. There are many different differentiating factors, however these are the 2 we predict are essentially the most essential.
Digital Trends: How will gamers have the ability to customise their character skills and loadouts within the recreation?
Lee Beom-jun: Each character’s ability set is mounted as a result of it’s an space of their distinctive background, character, and strategic fight. However, gamers can customise their characters and weapons by attaching gear known as “Runes.” Runes present numerous features, equivalent to rising particular stats or offering extra efficiency or passives. Players have restricted assets to decide on Runes, so they have to take into consideration the very best Rune setting that fits their play model or character traits.
For instance, for those who play a personality with excessive gunplay proportion, it will be useful to concentrate on the protection stats of the gun and character. Whereas in case your playstyle consists of wide-range fight primarily based on abilities, you would possibly wish to select a Rune that may improve the vary of your abilities and even lower the ability cooldown. The freedom to make all these selections will present the enjoyable of customizing your play.
Digital Trends: What’s essentially the most troublesome a part of crafting a wholly new IP?
Lee Beom-jun: Like any group, we’re experiencing problem and pleasure in growing a brand new IP. Various wonderful video games and content material are continually being launched when it comes to visuals. Hence, it isn’t simple to create an consequence that efficiently preserves our distinctive identification and meets the style of many individuals. We have been specializing in what our group does greatest, and it’s constantly present process refinement.
In the method, the visible theme has shifted from fantasy to sci-fi after receiving suggestions from individuals round us, and I’m happy with the outcomes in the intervening time. Another enticing side of making a brand new IP is watching the creativity of assorted groups come collectively to type a complete new universe. I’m very desperate to see how the world that every group contributed to will develop sooner or later.
Digital Trends: How will narrative content material be delivered in The First Descendant?
Lee Beom-jun: We have a essential story within the recreation, and the content material is delivered by way of quests and in-game cinematic scenes. We will proceed so as to add these tales with every main replace. As you will have guessed, the character that seems within the Gamescom trailer is that this story’s essential villain. In addition to the principle story, a number of different tales and story settings can be proven by way of numerous strategies within the recreation. Discovering these hidden facet tales and background lore can be thrilling and enjoyable.
Digital Trends: Why did the group select Unreal Engine 5 as The First Descendant’s recreation engine?
Lee Beom-jun: We began growing The First Descendant with the most recent model of Unreal Engine 4. Unreal Engine 5 was launched throughout our growth, and our dev group turned extremely curious about its visible high quality. Although I used to be a bit involved for the reason that growth had already progressed rather a lot at that time, I made a decision to boldly improve our recreation to Unreal Engine 5 for the very best visible high quality.
The essential motive for the improve is the Nanite and Lumen of Unreal Engine 5. In specific, we consider that the lighting high quality supplied by Lumen, a real-time international illumination resolution, is crucial for next-gen initiatives. Now, everybody on the group is delighted with the outcomes.
Digital Trends: How are you approaching monetization for The First Descendant as a free-to-play recreation? Will you cost for particular characters, levels, or gear?
Lee Beom-jun: I consider that many gamers are curious and anxious about this. Since we have now been working on the identical monitor and path for the reason that starting of growth, we had been shocked to see that after our recreation reveal, many gamers had been involved in regards to the extreme pay-to-win facets of Nexon’s video games. Ultimately, we aspire to not pursue extreme pay-to-win facets. The monetization mannequin may also not deviate considerably from video games of the identical style. Paid merchandise will certainly exist, however the characters, gear, and levels which are wanted for gameplay and progress within the recreation might be earned by way of gameplay.
Digital Trends: What areas of the sport are you hoping to get essentially the most suggestions on with October’s beta?
Lee Beom-jun: Since it’s our first official check, we’d prefer to obtain suggestions on all facets. However, I’m curious in regards to the analysis of areas that the dev group labored particularly laborious on to enhance after the closed FGT we held at first of the 12 months.
Considering that it is a looter shooter, essentially the most important areas to test, for my part, are the battle and development, together with the enjoyable of co-op play. Co-op content material and features have been considerably enhanced after the closed FGT, and I hope gamers will have the ability to get pleasure from enjoying collectively. Other than that, I’m keen to listen to consumer opinion on the visible high quality and clean management (which has been evaluated extremely earlier than), change within the core PvE content material, and UX, which has been improved as properly by implementing suggestions from the FGT.
The First Descendant is in growth for PC, PS4, PS5, Xbox One, and Xbox Series X/S. A PC open beta will happen on Steam between October 20 and October 26.